unity lerp 插值上限的设定

float a= Mathf.LerpAngle(-100,1000, 0.5f); Debug.Log("Mathf.LerpAngle : "+ a); a = Mathf.LerpUnclamped(-100, 1000, 1.5f); Debug.Log("Mathf.LerpUnclamp
posted @ 2021-12-16 10:48  sun_dust_shadow  阅读(118)  评论(0编辑  收藏  举报