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bool APIPCamera::SaveRenderTargetToFile(UTextureRenderTarget2D* rt, const FString& fileDestination) { { FTextureRenderTargetResource* rtResource = rt- 阅读全文
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FDateTime UPV3BlueprintFunctionLibrary::UnixToDateTime(int64 UnixTime) { return FDateTime(1970, 1, 1) + FTimespan(0,0,UnixTime); } FDateTime UPV3Bluep 阅读全文
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DOREPLIFETIME_CONDITION_NOTIFY(APV3WeaponInstant, HitImpactNotify, COND_SkipOwner, REPNOTIFY_Always); // DOREPLIFETIME_CONDITION(APV3WeaponInstant, Hi 阅读全文
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https://www.youtube.com/watch?v=_HygH6eijNc 阅读全文
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FString UCT3FunctionLibrary::GetLocalIPAddress() { FString IpAddr("NONE"); bool bCanBind = false; TSharedRef<FInternetAddr> localIp = ISocketSubsystem 阅读全文
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https://github.com/Microsoft/AirSim/commit/c6fd9de5d75dd0d57383d2b198f35d03212c26ab#diff-be9baf924640e7349381d28923d3a20a02d246b8378471ff1badf01357f16 阅读全文
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1、蓝图类是否打开生成模拟命中事件 2、检查网格体物理模型中是否打开生成模拟命中事件 阅读全文
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UE5独立服务器打包流程 打包独立服务器需要源码版UnrealEngine 开发过程中测试可以通过拷贝编辑器快捷方式,修改其目标(T),实现不打包的情况下,测试独立服务器 eg. F:\UnrealEngine-5.1\Engine\Binaries\Win64\UnrealEditor.exe D 阅读全文
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windows+Ubuntu双系统:删除Ubuntu并重装(一) - 知乎 (zhihu.com) 阅读全文
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1、从Linux环境下AirSim文件夹导入相关.a库至对应路径 2、项目插件中禁用VR相关插件 libopenvr_api.so issue when building project against UE 4.25 · Issue #2889 · microsoft/AirSim (github 阅读全文